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Cellwalker

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Devlog

  • v0.3.1
    January 23, 2026 by ScarfedBlade
    Added a Fast-Forward Button. New (Temporary, maybe) Game Mechanic - Status Conditions. (so far only one, so technically ‘condition’ only.) New Enemy - Fjorb. --------------------------------------... Continue reading
  • v0.2.7
    January 20, 2026 by ScarfedBlade
    Added 4 New Powerups. Added Transitions between Scenes. Displayed numbers for Powerups where knowing values is good to know. Fixed a tiny overlook which gave you two powerups for free. Subtle changes... Continue reading
  • v0.2.6
    January 19, 2026 by ScarfedBlade
    Added Highscores. Fixed a really minor bug that caused the SPIDER to attack if you killed them on your last move. Improved Pause Menu slightly ;p 1 New Powerup(s): Heal Up, Added an particle effect fo... Continue reading
  • v0.2.5
    January 18, 2026 by ScarfedBlade
    Minimum Player Move Time. 0.5s → 2.0s. New Animations for Player Blocking. Quad-Direction Parry Animations. Object-Dependent Tile Colors. Nerfed Powerup: ‘Vampire’... Continue reading
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Updated 3 days ago